About Me
After completing my studies, I joined Ubisoft's editorial department, working on games such as Watch_Dogs 2 or Star Trek VR
Then I joined Ubisoft Paris Studio, as a Lead Game Designer on Ghost Recon: Breakpoint (on progression systems) and Skull & Bones.
In 2022, I was looking for new challenges and jumped in the indie world, first as a game director Little Big Adventure reboot, but then it was cancelled and now I'm founding my own studio!
During my free time, I play a lot of board games, do handiwork, run semi-marathons (not every week) and write about games.
Game Design Articles
I've always liked taking the time to analyze game in-depth. My writings were previously hosted on Medium but I know launched a regular format on Substack.
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